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===MSP Challenge=== | ===MSP Challenge=== | ||
Here you can add information about how the layer is implemented or used in the MSP Challenge | |||
=Additional Information= | =Additional Information= | ||
'''IN THIS TAB EXTENDED CONTENT IS PLACED''' | |||
=Visuals= | =Visuals= | ||
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=Metadata= | =Metadata= | ||
===Data Source=== | ===Data Source=== | ||
This layer is originated by our dynamic model SEL. | |||
===Original Title=== | ===Original Title=== | ||
Not applicable | |||
===Description=== | ===Description=== | ||
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===Creation Date=== | ===Creation Date=== | ||
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===Methodology=== | ===Methodology=== | ||
The core shipping simulation is generic (meaning it doesn't depend on a specific region) and was developed by Breda University of Applied Sciences' Phil de Groot, based on collaboration with several colleagues (notably Carlos Santos and Wilco Boode). As a separate application, it takes input data from the MSP Challenge server on the different shipping routes and port within each edition to calculate the (future) impact of MSP decisions on shipping routes. This is dynamically shown in key performance indicators (e.g. route efficiencies) and visualised in heat maps of ship traffic. | |||
Read more about SEL's design and implementation [https://pure.buas.nl/en/publications/a-shipping-simulation-through-pathfinding-sel-within-the-msp-chal in this paper] written for and presented at the Game-On 2019 conference in Breda, the Netherlands. | |||
<headertabs /> | <headertabs /> |
Latest revision as of 14:07, 19 July 2021
This page was last edited on 19 July 2021, at 14:07. Content is available under GPLv3 unless otherwise noted.