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Tidal excursion refers to the average distance a water particle travels between low-water slack tide and high-water slack tide during a tidal cycle. It measures how far a body of water moves back and forth due to tidal currents. | Tidal excursion refers to the average distance a water particle travels between low-water slack tide and high-water slack tide during a tidal cycle. It measures how far a body of water moves back and forth due to tidal currents. | ||
This phenomenon is influenced by various factors, including tidal phases, bathymetry and local geography. In some locations, such as in the English Channel the tidal excursion can be around 18 kilometers. The tidal excursion length is site-specific and depends on the characteristics of the location. | This phenomenon is influenced by various factors, including tidal phases, bathymetry and local geography. This is important to take into account when planning activities that will change the bathymetry, such as dredging and sand and gravel extraction. If the area affected is larger than the tidal excursion, there are high chances that stratification will occur, which can cause eutrophication due to limited gas exchanges with the atmosphere. | ||
In some locations, such as in the English Channel the tidal excursion can be around 18 kilometers. The tidal excursion length is site-specific and depends on the characteristics of the location. | |||
==MSP Challenge== | ==MSP Challenge== | ||
In the MSP Challenge, the tidal excursion layer is not editable, but allows players to get insight into water movement and adjust their strategies accordingly. | In the MSP Challenge, the tidal excursion layer is not editable, but allows players to get insight into water movement and adjust their sand and gravel extraction strategies accordingly. | ||
=North Sea= | =North Sea= | ||
Revision as of 08:57, 5 June 2025
This page was last edited on 5 June 2025, at 08:57. Content is available under GPLv3 unless otherwise noted.
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