(Created page with "=General Information= {{Infobox | title = {{PAGENAME}} | image = 200px | headerstyle = background:#595958; color:#f9f9f9; | header...")
 
 
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  | headerstyle  =  background:#595958; color:#f9f9f9;
  | headerstyle  =  background:#595958; color:#f9f9f9;
  | header1 = Layer Info
  | header1 = Layer Info
  |  label2 = Category |  data2 = Activities/Shipping activity
  |  label2 = Category |  data2 = Activities
  |  label3 = Editable |  data3 = No
|  label3 = Subcategory |  data3 = Shipping activity
  |  label4 = Data type |  data4 = Raster
  |  label4 = Editable |  data4 = No
  |  label5 = Data type |  data5 = Raster
  | header9 = Types or Values
  | header9 = Types or Values
   
   
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=Metadata=
=Metadata=
===Data Source===
===Data Source===
'''Coming soon'''
This layer is originated by our dynamic model SEL.
===Last Update===
===Original Title===
'''Coming soon'''
Not applicable
 
===Description===
Not applicable
 
===Creation Date===
Not applicable
===Methodology===
===Methodology===
'''Coming soon'''
The core shipping simulation is generic (meaning it doesn't depend on a specific region) and was developed by Breda University of Applied Sciences' Phil de Groot, based on collaboration with several colleagues (notably Carlos Santos and Wilco Boode). As a separate application, it takes input data from the MSP Challenge server on the different shipping routes and port within each edition to calculate the (future) impact of MSP decisions on shipping routes. This is dynamically shown in key performance indicators (e.g. route efficiencies) and visualised in heat maps of ship traffic.
<headertabs/>
 
Read more about SEL's design and implementation [https://pure.buas.nl/en/publications/a-shipping-simulation-through-pathfinding-sel-within-the-msp-chal in this paper] written for and presented at the Game-On 2019 conference in Breda, the Netherlands.
<headertabs />

Latest revision as of 14:07, 19 July 2021

Tanker Intensity
Layer Tanker Intensity.png
Layer Info
Category Activities
Subcategory Shipping activity
Editable No
Data type Raster
Types or Values
Extremely Low
Low
Medium
High
Extra High
Extreme

Description

Intensity of tanker vessels (Liquidbulk)

MSP Challenge

Here you can add information about how the layer is implemented or used in the MSP Challenge

IN THIS TAB EXTENDED CONTENT IS PLACED

ON THIS TAB VISUAL CONTENT IS PLACED

Data Source

This layer is originated by our dynamic model SEL.

Original Title

Not applicable

Description

Not applicable

Creation Date

Not applicable

Methodology

The core shipping simulation is generic (meaning it doesn't depend on a specific region) and was developed by Breda University of Applied Sciences' Phil de Groot, based on collaboration with several colleagues (notably Carlos Santos and Wilco Boode). As a separate application, it takes input data from the MSP Challenge server on the different shipping routes and port within each edition to calculate the (future) impact of MSP decisions on shipping routes. This is dynamically shown in key performance indicators (e.g. route efficiencies) and visualised in heat maps of ship traffic.

Read more about SEL's design and implementation in this paper written for and presented at the Game-On 2019 conference in Breda, the Netherlands.

This page was last edited on 19 July 2021, at 14:07. Content is available under GPLv3 unless otherwise noted.