No edit summary
No edit summary
 
(25 intermediate revisions by 2 users not shown)
Line 13: Line 13:
}}
}}
==Description==
==Description==
Noise is any undesirable sound. 


Noise is any undesirable sound.
==MSP Challenge==


==MSP Challenge==
In the MSP Challenge Simulation Platform noise consists of any undesired sound or vibration.
 
The Noise layer is calculated on a month-by-month basis considering the existing (and planned) human activities in the sea basin. The contribution from each human activity to the total Noise in the sea region is defined from 0 (no impact) to 1 (full impact) by expert knowledge.


The noise layer is calculated on a month-by-month basis considering the activities running (or planned) in the sea basin. The contribution from each human activity to the total noise in the sea region is defined from 0 (no impact) to 1 (full impact) by expert knowledge.
Noise is subsequently a pressure on the ecosystem. This means that this data layer is fed into the ecosystem simulation (EwE), and the ecosystem simulation will provide the users with the expected response from the species in the ecosystem.


Noise is subsequently a pressure on the ecosystem. This means that this data layer is fed into the ecosystem simulation (EwE), and the ecosystem will respond accordingly.
[[Categories and Layers#tab=Pressures|Return to pressures.]]
=North Sea=
=North Sea=
   
   
Line 33: Line 36:
Not applicable. This layer is calculated by the system.  
Not applicable. This layer is calculated by the system.  


In the North Sea the following data layers contribute to Noise:  
In the North Sea the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:  


*[[Ports]]
*Total [[Categories and Layers#tab=Shipping|Shipping Intensity]] (1)
*Shipping Intensity (from different vessel types)
*[[Ports|Ports (0.8)]]
*Cables (during construction)
*[[Wind Farms|Wind farms]] during construction (0.8)
*[[Sand and Gravel Extraction|Sand & Gravel Extraction]]
*[[Energy Cables]] - during construction (0.5)
*[[Oil & Gas Installations]]
*[[Telecom Cables]] - during construction (0.5)
* [[Wind Farms|Wind farms]]
*[[Pipelines]] during construction (0.5)
*[[Wave Farms]]
*[[Tidal Farms]] during construction (0.5)
*[[Tidal Farms]]
*[[Wave Farms]] during construction (0.5)
*Recreational Areas
*[[Sand and Gravel Extraction|Sand & Gravel Extraction]] (0.3)
*[[Pipelines]]
*[[Oil & Gas Installations]] (0.2)
* [[Wind Farms|Wind farms]] (0.2)
*[[Wave Farms]] (0.1)
*[[Tidal Farms]] (0.1)
*[[Categories and Layers#tab=Recreational|Recreational Areas]] (0.1)


=Baltic Sea=
=Baltic Sea=
Line 58: Line 65:
Not applicable. This layer is calculated by the system.  
Not applicable. This layer is calculated by the system.  


In the Baltic Sea the following data layers contribute to Noise:  
In the Baltic Sea the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:  


*Dredging sites
*Total [[Categories and Layers#tab=Shipping|Shipping Intensity]] (1)
*[[Oil & Gas Installations|Oil & Gas Platforms]]
*[[Wind Farms|Wind farms]] during construction (1)
*[[Pipelines]]
*[[Ports]] (1)
*Shipping Intensity (from different vessel types)
*[[Sand and Gravel Extraction|Sand & Gravel Extraction]] (0.8)
*[[Wind Farms|Wind farms]]
*[[Dredging Sites]] (0.8)
*Military areas
*[[Oil & Gas Installations|Oil & Gas Platforms]] (0.3)
*Ports
*[[Energy Cables|Cables]] during construction (0.3)
*Cables (during construction)
*[[Pipelines]] (0.3)
*[[Sand and Gravel Extraction|Sand & Gravel Extraction]]
*[[Wind Farms|Wind farms]] (0.2)
*[[Military Areas|Military areas]] (0.2)


===Clyde Marine Region===
== Western Baltic Sea ==
In the MSP Challenge Western Baltic Sea Edition Noise is divided in two types; '''Continuous''' and '''Impulse'''. There is a difference in how they interact in the game, which is highlighted in the metadata. Both pressures types of Noise are represented by same types as in the Baltic Sea Edition.
 
=== Metadata ===
Not applicable. This layer is calculated by the system. In the Western Baltic Sea Edition the following data layers contribute to the two types of Noise, their contribution (from 0 to 1) is indicated in brackets.
 
==== Continuous Noise ====
* [[Wind Farms|Wind farms]] (0.6)
*[[Military Areas]] (0.2)
*[[Pipelines]] (0.6)
 
==== Impulse Noise ====
*[[Wind Farms]] (0.2)
*[[Dredging Sites]] (0.8)
*[[Sand and Gravel Extraction]] (0.8)
*[[Ports]] (0.3)
*[[Total Shipping Intensity]] (1.0)
=Clyde Marine Region=
==Types==
==Types==
* Extremely Low
* Extremely Low
Line 81: Line 106:
Not applicable. This layer is calculated by the system.  
Not applicable. This layer is calculated by the system.  


In the Clyde Marine Regions the following data layers contribute to Noise:  
In the Clyde Marine Regions the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:  


*Dredging sites
*[[Dredging Sites]] (0.5)
*[[Oil & Gas Installations|Oil & Gas Platforms]]
*[[Recreational Boating Intensity|Recreational Boats Intensity]] (0.1)
*[[Pipelines]]
*Total [[Categories and Layers#tab=Shipping|Shipping Intensity]] (0.8)
*Shipping Intensity (from different vessel types)
*[[Wind Farms|Wind farms]] in construction (0.8)
*[[Wind Farms|Wind farms]]
*[[Wind Farms|Wind farms]] (0.2)
*Military areas
*[[Categories and Layers#tab=Cables and pipelines|Cables]] in construction (0.5)
*Ports
*Cables (during construction)
*[[Sand and Gravel Extraction|Sand & Gravel Extraction]]


=Adriatic Sea=
=Adriatic Sea=
Line 98: Line 120:
This layer is not available in the Adriatic Sea Edition.
This layer is not available in the Adriatic Sea Edition.


=Eastern Mediterranean Sea=
==Types==
* Extremely Low
* Low
* Medium
* High
* Extra High
==Metadata==
Not applicable. This layer is calculated by the system.
In the Eastern Mediterranean the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:
* [[Ports]] (0.7)
* [[Wind Farms]] (0.2)
* [[Wind Farms]] under construction (0.8)
* [[Wave Farms]] (0.1)
* [[Wave Farms]] under construction (0.5)
* [[Tidal Farms]] (0.1)
* [[Tidal Farms]] under construction (0.5)
* [[Pipelines]] under construction (0.5)
* [[Oil & Gas Installations|Oil & Gas installations]] under construction (0.2)
* [[Telecom Cables]] under construction (0.5)
* [[Shipping Intensity]] (0.3)
*
*
<headertabs/>
<headertabs/>

Latest revision as of 09:28, 19 November 2024

Noise
File:Layer Noise.png
Layer Info
Category Ecology
Sub-category Pressure

Description

Noise is any undesirable sound.

MSP Challenge

In the MSP Challenge Simulation Platform noise consists of any undesired sound or vibration.

The Noise layer is calculated on a month-by-month basis considering the existing (and planned) human activities in the sea basin. The contribution from each human activity to the total Noise in the sea region is defined from 0 (no impact) to 1 (full impact) by expert knowledge.

Noise is subsequently a pressure on the ecosystem. This means that this data layer is fed into the ecosystem simulation (EwE), and the ecosystem simulation will provide the users with the expected response from the species in the ecosystem.

Return to pressures.

Types

  • Very Low
  • Low
  • Medium
  • High
  • Very High

Metadata

Not applicable. This layer is calculated by the system.

In the North Sea the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:

Types

  • Very low
  • Low
  • Medium
  • High
  • Very high

Metadata

Not applicable. This layer is calculated by the system.

In the Baltic Sea the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:

Western Baltic Sea

In the MSP Challenge Western Baltic Sea Edition Noise is divided in two types; Continuous and Impulse. There is a difference in how they interact in the game, which is highlighted in the metadata. Both pressures types of Noise are represented by same types as in the Baltic Sea Edition.

Metadata

Not applicable. This layer is calculated by the system. In the Western Baltic Sea Edition the following data layers contribute to the two types of Noise, their contribution (from 0 to 1) is indicated in brackets.

Continuous Noise

Impulse Noise

Types

  • Extremely Low
  • Low
  • Medium
  • High
  • Extra High

Metadata

Not applicable. This layer is calculated by the system.

In the Clyde Marine Regions the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:

Not applicable.

This layer is not available in the Adriatic Sea Edition.

Types

  • Extremely Low
  • Low
  • Medium
  • High
  • Extra High

Metadata

Not applicable. This layer is calculated by the system.

In the Eastern Mediterranean the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:

This page was last edited on 19 November 2024, at 09:28. Content is available under GPLv3 unless otherwise noted.