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*[[Military Areas|Military areas]] (0.2)
*[[Military Areas|Military areas]] (0.2)


== Western Baltic Sea ==
In the MSP Challenge Western Baltic Sea Edition Noise is divided in two types; '''Continuous''' and '''Impulse'''. There is a difference in how they interact in the game, which is highlighted in the metadata. Both pressures types of Noise are represented by same types as in the Baltic Sea Edition.
=== Metadata ===
Not applicable. This layer is calculated by the system. In the Western Baltic Sea Edition the following data layers contribute to the two types of Noise, their contribution (from 0 to 1) is indicated in brackets.
==== Continuous Noise ====
* [[Wind Farms|Wind farms]] (0.6)
*[[Military Areas]] (0.2)
*[[Pipelines]] (0.6)
==== Impulse Noise ====
*[[Wind Farms]] (0.2)
*[[Dredging Sites]] (0.8)
*[[Sand and Gravel Extraction]] (0.8)
*[[Ports]] (0.3)
*[[Total Shipping Intensity]] (1.0)
=Clyde Marine Region=
=Clyde Marine Region=
==Types==
==Types==
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*[[Recreational Boating Intensity|Recreational Boats Intensity]] (0.1)
*[[Recreational Boating Intensity|Recreational Boats Intensity]] (0.1)
*Total [[Categories and Layers#tab=Shipping|Shipping Intensity]] (0.8)
*Total [[Categories and Layers#tab=Shipping|Shipping Intensity]] (0.8)
*[[Wind Farms|Wind farms]] in contruction (0.8)
*[[Wind Farms|Wind farms]] in construction (0.8)
*[[Wind Farms|Wind farms]] (0.2)
*[[Wind Farms|Wind farms]] (0.2)
*[[Categories and Layers#tab=Cables and pipelines|Cables]] in construction (0.5)
*[[Categories and Layers#tab=Cables and pipelines|Cables]] in construction (0.5)
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=Eastern Mediterranean Sea=
=Eastern Mediterranean Sea=
Not applicable. This layer is not (yet) available in the MSP Challenge Eastern Mediterranean Sea Edition.
==Types==
 
* Extremely Low
= Western Baltic Sea =
In the MSP Challenge Western Baltic Sea Edition Noise is divided in two types; '''Continuous''' and '''Impulse'''. There is a difference in how they interact in the game, which is highlighted in the metadata. Both pressures types of Noise are represented by the following types.
 
== Types ==
* Very Low
* Low
* Low
* Medium
* Medium
* High
* High
* Very High
* Extra High


==Metadata==
==Metadata==
Not applicable. This layer is calculated by the system. In the Western Baltic Sea Edition the following data layers contribute to the two types of Noise, their contribution (from 0 to 1) is indicated in brackets.
Not applicable. This layer is calculated by the system.  
 
In the Eastern Mediterranean the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:


==== Continuous Noise ====
* [[Ports]] (0.7)
* [[Wind Farms|Wind farms]] (0.6)
* [[Wind Farms]] (0.2)
*[[Military Areas]] (0.2)
* [[Wind Farms]] under construction (0.8)
*[[Pipelines]] (0.6)
* [[Wave Farms]] (0.1)
* [[Wave Farms]] under construction (0.5)
* [[Tidal Farms]] (0.1)
* [[Tidal Farms]] under construction (0.5)
* [[Pipelines]] under construction (0.5)
* [[Oil & Gas Installations|Oil & Gas installations]] under construction (0.2)
* [[Telecom Cables]] under construction (0.5)
* [[Shipping Intensity]] (0.3)
*


==== Impulse Noise ====
*
*Wind Farms (0.2)
*Dredging Sites (0.8)
*Sand and Gravel Extraction (0.8)
*Ports 0.3
*Total Shipping Intensity 1.0
<headertabs/>
<headertabs/>

Latest revision as of 09:28, 19 November 2024

Noise
File:Layer Noise.png
Layer Info
Category Ecology
Sub-category Pressure

Description

Noise is any undesirable sound.

MSP Challenge

In the MSP Challenge Simulation Platform noise consists of any undesired sound or vibration.

The Noise layer is calculated on a month-by-month basis considering the existing (and planned) human activities in the sea basin. The contribution from each human activity to the total Noise in the sea region is defined from 0 (no impact) to 1 (full impact) by expert knowledge.

Noise is subsequently a pressure on the ecosystem. This means that this data layer is fed into the ecosystem simulation (EwE), and the ecosystem simulation will provide the users with the expected response from the species in the ecosystem.

Return to pressures.

Types

  • Very Low
  • Low
  • Medium
  • High
  • Very High

Metadata

Not applicable. This layer is calculated by the system.

In the North Sea the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:

Types

  • Very low
  • Low
  • Medium
  • High
  • Very high

Metadata

Not applicable. This layer is calculated by the system.

In the Baltic Sea the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:

Western Baltic Sea

In the MSP Challenge Western Baltic Sea Edition Noise is divided in two types; Continuous and Impulse. There is a difference in how they interact in the game, which is highlighted in the metadata. Both pressures types of Noise are represented by same types as in the Baltic Sea Edition.

Metadata

Not applicable. This layer is calculated by the system. In the Western Baltic Sea Edition the following data layers contribute to the two types of Noise, their contribution (from 0 to 1) is indicated in brackets.

Continuous Noise

Impulse Noise

Types

  • Extremely Low
  • Low
  • Medium
  • High
  • Extra High

Metadata

Not applicable. This layer is calculated by the system.

In the Clyde Marine Regions the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:

Not applicable.

This layer is not available in the Adriatic Sea Edition.

Types

  • Extremely Low
  • Low
  • Medium
  • High
  • Extra High

Metadata

Not applicable. This layer is calculated by the system.

In the Eastern Mediterranean the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:

This page was last edited on 19 November 2024, at 09:28. Content is available under GPLv3 unless otherwise noted.