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(Put Western Baltic under Batlic) |
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*[[Military Areas|Military areas]] (0.2) | *[[Military Areas|Military areas]] (0.2) | ||
=== Western Baltic Sea === | |||
In the MSP Challenge Western Baltic Sea Edition Noise is divided in two types; '''Continuous''' and '''Impulse'''. There is a difference in how they interact in the game, which is highlighted in the metadata. Both pressures types of Noise are represented by same types as in the Baltic Sea Edition. | |||
=== Metadata === | |||
Not applicable. This layer is calculated by the system. In the Western Baltic Sea Edition the following data layers contribute to the two types of Noise, their contribution (from 0 to 1) is indicated in brackets. | |||
==== Continuous Noise ==== | |||
* [[Wind Farms|Wind farms]] (0.6) | |||
*[[Military Areas]] (0.2) | |||
*[[Pipelines]] (0.6) | |||
==== Impulse Noise ==== | |||
*[[Wind Farms]] (0.2) | |||
*[[Dredging Sites]] (0.8) | |||
*[[Sand and Gravel Extraction]] (0.8) | |||
*[[Ports]] (0.3) | |||
*[[Total Shipping Intensity]] (1.0) | |||
=Clyde Marine Region= | =Clyde Marine Region= | ||
==Types== | ==Types== | ||
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=Eastern Mediterranean Sea= | =Eastern Mediterranean Sea= | ||
Not applicable. This layer is not (yet) available in the MSP Challenge Eastern Mediterranean Sea Edition. | Not applicable. This layer is not (yet) available in the MSP Challenge Eastern Mediterranean Sea Edition. | ||
* | |||
* | |||
<headertabs/> | <headertabs/> |
Revision as of 09:25, 14 May 2024
This page was last edited on 14 May 2024, at 09:25. Content is available under GPLv3 unless otherwise noted.