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Wave farms disallow all the [[Bottom Trawl Catch|bottom trawl]], [[Industrial and Pelagic Trawl Catch|industrial and pelagic trawl]], and [[Drift and Fixed Nets Catch|drift and fixed nets]] fleets.
Wave farms disallow all the [[Bottom Trawl Catch|bottom trawl]], [[Industrial and Pelagic Trawl Catch|trawl]], [[Seine Catch|seiners]], [[Small-scale Coastal Catches|small-scale coastal]], [[Recreational Fleet Catch|recreation]] and [[Artisanal Catch|artisanal]] fleets.  


== Pressure on Ecology ==
== Pressure on Ecology ==

Revision as of 08:18, 5 December 2024

Wave Farms
WaveFarm2.jpg
Layer Info
Category Activities
Sub-category Energy

Description

Wave Farms are composed by a series of devices, that can harnest the energy of waves. Although this devices are floating, they are achored to the sea floor, so they do not drift away. There are many shapes and sizes of wave energy converters, so we refrain to ilustrate them here.

MSP Challenge

Wave Farms are used to produce green energy, in the MSP challenge the calculated amount of energy produced by a wind farm is based on its area and assumes maximal potential production.

Wave farms are depicted as polygons, i.e., geometric shapes that you can draw in, edit or remove when making a plan. They create the following pressures on the ecosystem:


Return to energy.

This page was last edited on 5 December 2024, at 08:18. Content is available under GPLv3 unless otherwise noted.