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| header10 = Types | | header10 = Types | ||
| data11 = [[( | | data11 = [[(NS/Ship Types)Passenger|Passenger]] | ||
}} | }} | ||
===Description:=== | |||
A sea lane, sea road or shipping lane is a regularly used route for vessels on oceans and large lakes. In the Age of Sail they were not only determined by the distribution of land masses but also the prevailing winds, whose discovery was crucial for the success of long voyages. Sea lanes are very important for trade by sea. | |||
<small>@wikipedia</small> | |||
===MSP Challenge 2050:=== | ===MSP Challenge 2050:=== | ||
With the MSP Challenge Game ship will always attempt to find the shortest path between their starting position, and their destination. The shipping lanes are used to guide shipping intensity via a preferred direction. | |||
Ship will only deviate from routes if there is either no more route, or if an unassigned route is significantly faster. | |||
Per shipping lane multiple types of ship can be selected. This can be used to create a varying selection of shipping lanes. | |||
The direction and width can be set as well, although those are (currently) only used for visual reference. | |||
== | </div> | ||
<div id="tab2" class="tab-pane fade"> | |||
''"ON THIS TAB ADDITIONAL CONTENT IS PLACED"'' | |||
=== | ===Placement Restrictions:=== | ||
Shipping routes cannot be placed on physically restricted areas, or designated no shipping zones. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! | !||Error||Warning | ||
|- | |||
|Country|| ||x | |||
|- | |- | ||
| | |No Shipping Zone||x|| | ||
|- | |- | ||
| | |Wind Farm||x|| | ||
|- | |||
|Bird Directive|| ||x | |||
|- | |||
|Anchorage|| ||x | |||
|} | |} | ||
</div> | </div> | ||
<div id="tab3" class="tab-pane fade"> | <div id="tab3" class="tab-pane fade"> |
Revision as of 13:13, 7 March 2018
Layer Info | |
---|---|
Category | Activities |
Sub-Category | Shipping |
Editable | Yes |
DataOwner | Unknown |
Geometry Type | Line |
Geomtery Type | Line |
Types | |
Passenger |
Description:
A sea lane, sea road or shipping lane is a regularly used route for vessels on oceans and large lakes. In the Age of Sail they were not only determined by the distribution of land masses but also the prevailing winds, whose discovery was crucial for the success of long voyages. Sea lanes are very important for trade by sea.
@wikipedia
MSP Challenge 2050:
With the MSP Challenge Game ship will always attempt to find the shortest path between their starting position, and their destination. The shipping lanes are used to guide shipping intensity via a preferred direction. Ship will only deviate from routes if there is either no more route, or if an unassigned route is significantly faster.
Per shipping lane multiple types of ship can be selected. This can be used to create a varying selection of shipping lanes.
The direction and width can be set as well, although those are (currently) only used for visual reference.
"ON THIS TAB ADDITIONAL CONTENT IS PLACED"
Placement Restrictions:
Shipping routes cannot be placed on physically restricted areas, or designated no shipping zones.
Error | Warning | |
---|---|---|
Country | x | |
No Shipping Zone | x | |
Wind Farm | x | |
Bird Directive | x | |
Anchorage | x |
"ON THIS TAB VISUAL CONTENT IS PLACED"