(Created page with " <ul class="nav nav-tabs"> <li class="active"><btn data-toggle="tab" class="">#tab1|General Information</btn></li> <li><btn data-toggle="tab" class="">#tab2|Additional...")
 
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  | header10 = Types
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  |  data11 = [[(NS/Ship Types)Passenger|Passenger]]
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''"IN THIS TAB MAIN INFO ABOUT THE LAYER IS PLACED"''
===Description:===


===Description:===
A sea lane, sea road or shipping lane is a regularly used route for vessels on oceans and large lakes. In the Age of Sail they were not only determined by the distribution of land masses but also the prevailing winds, whose discovery was crucial for the success of long voyages. Sea lanes are very important for trade by sea.


''"PLACE A GENERAL DESCRIPTION (REAL LIFE) HERE"''
<small>@wikipedia</small>


===MSP Challenge 2050:===
===MSP Challenge 2050:===


''"PLACE BASIC IN-GAME INFORMATION HERE"''
With the MSP Challenge Game ship will always attempt to find the shortest path between their starting position, and their destination. The shipping lanes are used to guide shipping intensity via a preferred direction.
Ship will only deviate from routes if there is either no more route, or if an unassigned route is significantly faster.


</div>
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''"ON THIS TAB ADDITIONAL CONTENT IS PLACED"''
Per shipping lane multiple types of ship can be selected. This can be used to create a varying selection of shipping lanes.
 
The direction and width can be set as well, although those are (currently) only used for visual reference.


====FOODWEB EXAMPLE====
''" FOODWEB EXAMPLE FROM EWE "''




====PLACEMENT RESTRICITONS ====
</div>
''" TABLE DISPLAYING THE LAYERS BLOCKING THE PLACEMENT OF THIS LAYER"''
<div id="tab2" class="tab-pane fade">


''"ON THIS TAB ADDITIONAL CONTENT IS PLACED"''


====PRESSURES====
===Placement Restrictions:===
''" THE IMPACT THIS LAYERS HAS ON THE PRESSURES (AND HOW MUCH) "''
Shipping routes cannot be placed on physically restricted areas, or designated no shipping zones.


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
!HEADER NAME 1||HEADER NAME 2||HEADER NAME 3
!||Error||Warning
|-
|Country|| ||x
|-
|-
|Data||Data||Data
|No Shipping Zone||x||
|-
|-
|Data||Data||Data
|Wind Farm||x||
|-
|Bird Directive|| ||x
|-
|Anchorage|| ||x
|}
|}


===FISHING===
''" WHAT FISH IS BEING CATCHED / BYCATCHED BY THIS LAYER"''
===TABLES===
===IMAGES===
===SPIDERWEBS===
</div>
</div>
<div id="tab3" class="tab-pane fade">
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Revision as of 13:13, 7 March 2018

Shipping Lane
Wind Farm Example.jpg
Layer Info
Category Activities
Sub-Category Shipping
Editable Yes
DataOwner Unknown
Geometry Type Line
Geomtery Type Line
Types
Passenger

Description:

A sea lane, sea road or shipping lane is a regularly used route for vessels on oceans and large lakes. In the Age of Sail they were not only determined by the distribution of land masses but also the prevailing winds, whose discovery was crucial for the success of long voyages. Sea lanes are very important for trade by sea.

@wikipedia

MSP Challenge 2050:

With the MSP Challenge Game ship will always attempt to find the shortest path between their starting position, and their destination. The shipping lanes are used to guide shipping intensity via a preferred direction. Ship will only deviate from routes if there is either no more route, or if an unassigned route is significantly faster.


Per shipping lane multiple types of ship can be selected. This can be used to create a varying selection of shipping lanes.

The direction and width can be set as well, although those are (currently) only used for visual reference.


"ON THIS TAB ADDITIONAL CONTENT IS PLACED"

Placement Restrictions:

Shipping routes cannot be placed on physically restricted areas, or designated no shipping zones.

Error Warning
Country x
No Shipping Zone x
Wind Farm x
Bird Directive x
Anchorage x
This page was last edited on 7 March 2018, at 13:13. Content is available under GPLv3 unless otherwise noted.