No edit summary
No edit summary
 
(28 intermediate revisions by 3 users not shown)
Line 13: Line 13:
}}
}}
==Description==
==Description==
 
Noise is any undesirable sound.
Noise is undesirable sound.


==MSP Challenge==
==MSP Challenge==


In the MSP Challenge Simulation Platform noise consists of any undesired sound or vibration.
Noise is a month-by-month computer generated data layer, based on any of the following human activities:


* [[Oil & Gas Installations|Oil & Gas Installations]]
The Noise layer is calculated on a month-by-month basis considering the existing (and planned) human activities in the sea basin. The contribution from each human activity to the total Noise in the sea region is defined from 0 (no impact) to 1 (full impact) by expert knowledge.
* [[Wind Farms|Wind farms]]


Noise is subsequently a pressure on the ecosystem. This means that this data layer is fed into the ecosystem simulation (EwE), and the ecosystem will respond accordingly.  
Noise is subsequently a pressure on the ecosystem. This means that this data layer is fed into the ecosystem simulation (EwE), and the ecosystem simulation will provide the users with the expected response from the species in the ecosystem.
 


[[Categories and Layers#tab=Pressures|Return to pressures.]]
=North Sea=
=North Sea=
   
   
Line 40: Line 34:


==Metadata==
==Metadata==
===Data Source===
Not applicable. This layer is calculated by the system.  
Enter data source for North Sea here.


===Original Title===
In the North Sea the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:
Enter name of the layer at the North Sea source.


===Description===
*Total [[Categories and Layers#tab=Shipping|Shipping Intensity]] (1)
Enter the description of the North Sea dataset here.
*[[Ports|Ports (0.8)]]
 
*[[Wind Farms|Wind farms]] during construction (0.8)
===Creation Date===
*[[Energy Cables]] - during construction (0.5)
yyyy-mm-dd North Sea
*[[Telecom Cables]] - during construction (0.5)
 
*[[Pipelines]] during construction (0.5)
===Methodology===
*[[Tidal Farms]] during construction (0.5)
Enter here how the layer was prepared to be integrated into the MSP Challenge North Sea Edition.
*[[Wave Farms]] during construction (0.5)
*[[Sand and Gravel Extraction|Sand & Gravel Extraction]] (0.3)
*[[Oil & Gas Installations]] (0.2)
* [[Wind Farms|Wind farms]] (0.2)
*[[Wave Farms]] (0.1)
*[[Tidal Farms]] (0.1)
*[[Categories and Layers#tab=Recreational|Recreational Areas]] (0.1)


=Baltic Sea=
=Baltic Sea=
Line 65: Line 63:


==Metadata==
==Metadata==
===Data Source===
Not applicable. This layer is calculated by the system.  
Enter data source for Baltic Sea here.


===Original Title===
In the Baltic Sea the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:
Enter name of the layer at the Baltic Sea source.


===Description===
*Total [[Categories and Layers#tab=Shipping|Shipping Intensity]] (1)
Enter the description of the Baltic Sea dataset here.
*[[Wind Farms|Wind farms]] during construction (1)
*[[Ports]] (1)
*[[Sand and Gravel Extraction|Sand & Gravel Extraction]] (0.8)
*[[Dredging Sites]] (0.8)
*[[Oil & Gas Installations|Oil & Gas Platforms]] (0.3)
*[[Energy Cables|Cables]] during construction (0.3)
*[[Pipelines]] (0.3)
*[[Wind Farms|Wind farms]] (0.2)
*[[Military Areas|Military areas]] (0.2)


===Creation Date===
== Western Baltic Sea ==
yyyy-mm-dd Baltic Sea
In the MSP Challenge Western Baltic Sea Edition Noise is divided in two types; '''Continuous''' and '''Impulse'''. There is a difference in how they interact in the game, which is highlighted in the metadata. Both pressures types of Noise are represented by same types as in the Baltic Sea Edition.


===Methodology===
=== Metadata ===
Not applicable. This layer is calculated by the system. In the Western Baltic Sea Edition the following data layers contribute to the two types of Noise, their contribution (from 0 to 1) is indicated in brackets.


'''Coming soon'''
==== Continuous Noise ====
* [[Wind Farms|Wind farms]] (0.6)
*[[Military Areas]] (0.2)
*[[Pipelines]] (0.6)


==== Impulse Noise ====
*[[Wind Farms]] (0.2)
*[[Dredging Sites]] (0.8)
*[[Sand and Gravel Extraction]] (0.8)
*[[Ports]] (0.3)
*[[Total Shipping Intensity]] (1.0)
=Clyde Marine Region=
=Clyde Marine Region=
==Types==
==Types==
Clyde Marine Region types here
* Extremely Low
* Low
* Medium
* High
* Extra High


==Metadata==
==Metadata==
===Data Source===
Not applicable. This layer is calculated by the system.  
Enter data source for Clyde Marine Region here.


===Original Title===
In the Clyde Marine Regions the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:
Enter name of the layer at the Clyde Marine Region source.


===Description===
*[[Dredging Sites]] (0.5)
Enter the description of the Clyde Marine Region dataset here.
*[[Recreational Boating Intensity|Recreational Boats Intensity]] (0.1)
*Total [[Categories and Layers#tab=Shipping|Shipping Intensity]] (0.8)
*[[Wind Farms|Wind farms]] in construction (0.8)
*[[Wind Farms|Wind farms]] (0.2)
*[[Categories and Layers#tab=Cables and pipelines|Cables]] in construction (0.5)


===Creation Date===
=Adriatic Sea=
yyyy-mm-dd Clyde Marine Region
Not applicable.


===Methodology===
This layer is not available in the Adriatic Sea Edition.
Enter here how the layer was prepared to be integrated into the MSP Challenge Clyde Marine Region Edition.
 
=Adriatic Sea=


=Eastern Mediterranean Sea=
==Types==
==Types==
Adriatic Sea types here
* Extremely Low
* Low
* Medium
* High
* Extra High


==Metadata==
==Metadata==
===Data Source===
Not applicable. This layer is calculated by the system.  
Enter data source for Adriatic Sea here.
 
===Original Title===
Enter name of the layer at the Adriatic Sea source.
 
===Description===
Enter the description of the Adriatic Sea dataset here.


===Creation Date===
In the Eastern Mediterranean the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:
yyyy-mm-dd Adriatic Sea


===Methodology===
* [[Ports]] (0.7)
Enter here how the layer was prepared to be integrated into the MSP Challenge Adriatic Sea Edition.
* [[Wind Farms]] (0.2)
* [[Wind Farms]] under construction (0.8)
* [[Wave Farms]] (0.1)
* [[Wave Farms]] under construction (0.5)
* [[Tidal Farms]] (0.1)
* [[Tidal Farms]] under construction (0.5)
* [[Pipelines]] under construction (0.5)
* [[Oil & Gas Installations|Oil & Gas installations]] under construction (0.2)
* [[Telecom Cables]] under construction (0.5)
* [[Shipping Intensity]] (0.3)
*


*
<headertabs/>
<headertabs/>

Latest revision as of 09:28, 19 November 2024

Noise
File:Layer Noise.png
Layer Info
Category Ecology
Sub-category Pressure

Description

Noise is any undesirable sound.

MSP Challenge

In the MSP Challenge Simulation Platform noise consists of any undesired sound or vibration.

The Noise layer is calculated on a month-by-month basis considering the existing (and planned) human activities in the sea basin. The contribution from each human activity to the total Noise in the sea region is defined from 0 (no impact) to 1 (full impact) by expert knowledge.

Noise is subsequently a pressure on the ecosystem. This means that this data layer is fed into the ecosystem simulation (EwE), and the ecosystem simulation will provide the users with the expected response from the species in the ecosystem.

Return to pressures.

Types

  • Very Low
  • Low
  • Medium
  • High
  • Very High

Metadata

Not applicable. This layer is calculated by the system.

In the North Sea the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:

Types

  • Very low
  • Low
  • Medium
  • High
  • Very high

Metadata

Not applicable. This layer is calculated by the system.

In the Baltic Sea the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:

Western Baltic Sea

In the MSP Challenge Western Baltic Sea Edition Noise is divided in two types; Continuous and Impulse. There is a difference in how they interact in the game, which is highlighted in the metadata. Both pressures types of Noise are represented by same types as in the Baltic Sea Edition.

Metadata

Not applicable. This layer is calculated by the system. In the Western Baltic Sea Edition the following data layers contribute to the two types of Noise, their contribution (from 0 to 1) is indicated in brackets.

Continuous Noise

Impulse Noise

Types

  • Extremely Low
  • Low
  • Medium
  • High
  • Extra High

Metadata

Not applicable. This layer is calculated by the system.

In the Clyde Marine Regions the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:

Not applicable.

This layer is not available in the Adriatic Sea Edition.

Types

  • Extremely Low
  • Low
  • Medium
  • High
  • Extra High

Metadata

Not applicable. This layer is calculated by the system.

In the Eastern Mediterranean the following data layers contribute to Noise, their contribution (from 0 to 1) is indicated in brackets:

This page was last edited on 19 November 2024, at 09:28. Content is available under GPLv3 unless otherwise noted.